3DFPS Complete
This is my 3D FPS project complete submission. I made the following significant modifications:
- New levels into the scene(3 levels in total and each level is different from the tutorial).
- Different platforms into each level.
- Replaced all music and sound effects by self made sounds & music(mostly piano notes).
- Set up different challenges in each level, such as more enemies in the following levels, enemies movement get faster than each level.
- Added more keys starting level 2, player has to pick up in order and win the game.
- Slowing down the player speed starting from level 2, so that it could be more challenging to play(need player to precisely predict when to jump).
- Created new surrounded space around the pillar top(I called it the Pillar Zone), new keys will be locked in the space and has a door to the Pillar Zone.
- Put self destructing enemies into the Pillar Zone, player has to walk in and doge the explosion then pick up the key.
- Set up challenge room in level 3,with much more enemies, player will try to defeat all enemies or avoid them to pick up the goal(Upper on the ceiling and much bigger than normal room).
- Add new check point close to the upper challenge room.
- Goal pick up is locked in a single room, built up by new materials(cavewalls).
- Add tons of enemies in level 3 in challenge room.
- Change level 3 music into a more intense one.
Credits:
Created by Jia(Steven) Shi
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